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finally played through all of it and...wow. it was incredible - especially the end. i thought i was going to be disappointed by the endings i kept getting, but once i got the true ending, i was so, so happy. the art and writing and everything was amazing! i can't wait to see more from you ;w; <3 thank you again for this 

Oh, I'm really glad you enjoyed it! ❤ This is such a sweet comment to leave, thanks so much for taking the time to write it; hopefully I'll be able to continue these guys' story one day, I definitely had a good time with them (and with everyone's awesome contributions on art/UI/etc, haha).

Incredibly strong concept with super solid art-- everyone is so fun and interesting to look at and it was fun to catch on to where the game was going. The final conversation was intense and honest and I was kept just wanting to see under Kale's mask so much?!

I appreciate each ending in how it gets you to think about what might happen after, esp after seeing the true end and thinking back to the bad ends. There's a lot to chew on in this VN that I think isn't hand-fed to you as a reader which is super nice.

Overall, I loved this and I'm so glad to have another KICK-ASS released game from you!

DCS!!! You're always too kind, haha, but I'm thrilled you found the characters engaging and the plot's overall scheme worked for you. These topics are definitely things I think about a fair bit, so I'm glad I was able to do them justice for you as a player without (in your words) coming off as hand-feeding it to you!

ahhh i had an issue? it crashed on me and it gave me this:

[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 526, in script
  File "game/script.rpy", line 526, in <module>
NameError: name 'gradesflag' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 526, in script
  File "C:\Users\Jeri\Desktop\CupidDate-1.0-pc\renpy\ast.py", line 1656, in execute
    if renpy.python.py_eval(condition):
  File "C:\Users\Jeri\Desktop\CupidDate-1.0-pc\renpy\python.py", line 1725, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "C:\Users\Jeri\Desktop\CupidDate-1.0-pc\renpy\python.py", line 1719, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/script.rpy", line 526, in <module>
NameError: name 'gradesflag' is not defined

Windows-8-6.2.9200
Ren'Py 6.99.12.2.2029
Cupid Date 1.0
[/code]


sorry for the spam;;;;;; but AH yeah its rlly gr8 so far!

Hey there!

No worries, you definitely aren't spamming; this is super helpful feedback and enabled me to fix an error you and another user both had! (It was just a ridiculous typo, whoops.) 

You'll be able to re-download the game with the version that's up now, which is labeled as 1.1, and hopefully that bug should be fully gone. 

Thanks for your help! I really appreciate it!!! ❤

A very interesting game, I must say! Unique concept indeed. I'll try to be as spoiler free as possible, if people who haven't played the game read this, so I may seem quite vague at some point, but I'm pretty sure the game's creators will understand pretty well what I'm talking about haha!

The art style is very sweet, and I love the characters' expressions. The setting is nice too, though it would have been nice to get to know it better, but well, the game is very short, so it makes sense we don't see that much of it.

It took me a while to understand the game's gimmick about the endings, because I started with Jeremy's route, and there was an error if you choose to tell him he must have nice plans or something like that instead of talking about grades. I was able to "ignore" the issue, but I was worried something didn't trigger, locking me onto one ending. Fortunately, I've tried the other characters later, and it helped. Still, I'm curious - does the game have only true and bad endings, or can I find a "good" (or other) one too, somewhere? That true ending was too heartbreaking, oh dear!

I was really surprised at the explanations at the end, though. When going through the boys' routes, I was pretty sure that what happened at the end was because Kale wasn't convincing enough when going back to the dorm and because of the "failure" that happened. It was very interesting to actually making it the opposite.

Wow, thanks for the long and thoughtful comment! I'm going to try to run through all your points so hopefully I address them; if there's something I missed, don't hesitate to let me know.

First, thanks for the tip-off about the bug on Jeremy's end of things! I adjusted the script to correct my own buggy typo, so the 1.1 version that's up now is working smoothly thanks to you and Jei leaving comments about it. ❤ Better a day late than never! After your feedback, I've also gone in and added a link at the start of the page to a content warnings/ending walkthrough post, to hopefully minimize the confusion. What's listed there, and what I think your comment indicates that you saw, is all that there is of Cupid Date.

And I'm glad the premise seemed interesting, haha! I definitely want to do more with these characters, and already have plans in motion for the larger world setting — I actually pulled the setting from a longer WIP — but I'm glad you found what was already here engaging enough to see it through. Comments like this definitely make it all worthwhile, thank you!

(+1)

Checked the walkthrough and yeah, I've seen it all, then! Thank you!

Glad I could help with fixing a bug! I'll re-download when I want to play again! And also, I'm happy to know you're planning to use the characters again - I really like them all!